Create a window and default renderer.
Defined in SDL_render.h
int SDL_CreateWindowAndRenderer(
int width, int height, Uint32 window_flags,
SDL_Window **window, SDL_Renderer **renderer);
width | the width of the window |
height | the height of the window |
window_flags | the flags used to create the window (see SDL_CreateWindow()) |
window | a pointer filled with the window, or NULL on error |
renderer | a pointer filled with the renderer, or NULL on error |
Returns 0 on success, or -1 on error; call SDL_GetError() for more information.
This function is available since SDL 2.0.0.