(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_GL_SetAttribute

Set an OpenGL window attribute before window creation.

Header File

Defined in SDL_video.h

Syntax

int SDL_GL_SetAttribute(SDL_GLattr attr, int value);

Function Parameters

attr an SDL_GLattr enum value specifying the OpenGL attribute to set
value the desired value for the attribute

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

This function sets the OpenGL attribute attr to value. The requested attributes should be set before creating an OpenGL window. You should use SDL_GL_GetAttribute() to check the values after creating the OpenGL context, since the values obtained can differ from the requested ones.

Version

This function is available since SDL 2.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryVideo