(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_GL_UnbindTexture

Unbind an OpenGL/ES/ES2 texture from the current context.

Header File

Defined in SDL_render.h

Syntax

int SDL_GL_UnbindTexture(SDL_Texture *texture);

Function Parameters

texture the texture to unbind from the current OpenGL/ES/ES2 context

Return Value

Returns 0 on success, or -1 if the operation is not supported

Remarks

See SDL_GL_BindTexture() for examples on how to use these functions

Version

This function is available since SDL 2.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender