Get the SDL joystick layer binding for a controller axis mapping.
Defined in SDL_gamecontroller.h
extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
SDL_GameControllerAxis axis);
gamecontroller | a game controller |
axis | an axis enum value (one of the SDL_GameControllerAxis values) |
Returns a SDL_GameControllerButtonBind describing the bind. On failure (like the given Controller axis doesn't exist on the device), its .bindType
will be SDL_CONTROLLER_BINDTYPE_NONE
.
This function is available since SDL 2.0.0.