(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_GameControllerGetSteamHandle

Get the Steam Input handle of an opened controller, if available.

Header File

Defined in SDL_gamecontroller.h

Syntax

Uint64 SDL_GameControllerGetSteamHandle(SDL_GameController *gamecontroller);

Function Parameters

gamecontroller the game controller object to query.

Return Value

Returns the gamepad handle, or 0 if unavailable.

Remarks

Returns an InputHandle_t for the controller that can be used with Steam Input API: https://partner.steamgames.com/doc/api/ISteamInput

Version

This function is available since SDL 2.30.0.


CategoryAPI, CategoryAPIFunction, CategoryGameController