(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_GameControllerMappingForGUID

Get the game controller mapping string for a given GUID.

Header File

Defined in SDL_gamecontroller.h

Syntax

char * SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid);

Function Parameters

guid a structure containing the GUID for which a mapping is desired

Return Value

Returns a mapping string or NULL on error; call SDL_GetError() for more information.

Remarks

The returned string must be freed with SDL_free().

Version

This function is available since SDL 2.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGameController