Start a rumble effect on a game controller.
Defined in SDL_gamecontroller.h
int SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
gamecontroller | The controller to vibrate |
low_frequency_rumble | The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF |
high_frequency_rumble | The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF |
duration_ms | The duration of the rumble effect, in milliseconds |
Returns 0, or -1 if rumble isn't supported on this controller
Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
This function is available since SDL 2.0.9.