Get RGBA values from a pixel in the specified format.
Defined in SDL_pixels.h
void SDL_GetRGBA(Uint32 pixel,
const SDL_PixelFormat * format,
Uint8 * r, Uint8 * g, Uint8 * b,
Uint8 * a);
pixel | a pixel value |
format | an SDL_PixelFormat structure describing the format of the pixel |
r | a pointer filled in with the red component |
g | a pointer filled in with the green component |
b | a pointer filled in with the blue component |
a | a pointer filled in with the alpha component |
This function uses the entire 8-bit [0..255] range when converting color components from pixel formats with less than 8-bits per RGB component (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
If the surface has no alpha component, the alpha will be returned as 0xff (100% opaque).
This function is available since SDL 2.0.0.