Get the output size in pixels of a rendering context.
Defined in SDL_render.h
renderer | the rendering context |
w | an int filled with the width |
h | an int filled with the height |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Due to high-dpi displays, you might end up with a rendering context that has more pixels than the window that contains it, so use this instead of SDL_GetWindowSize() to decide how much drawing area you have.
This function is available since SDL 2.0.0.