(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_GetTextureBlendMode

Get the blend mode used for texture copy operations.

Header File

Defined in SDL_render.h

Syntax

int SDL_GetTextureBlendMode(SDL_Texture * texture,
                            SDL_BlendMode *blendMode);

Function Parameters

texture the texture to query
blendMode a pointer filled in with the current SDL_BlendMode

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Version

This function is available since SDL 2.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender