(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_GetTextureColorMod

Get the additional color value multiplied into render copy operations.

Header File

Defined in SDL_render.h

Syntax

int SDL_GetTextureColorMod(SDL_Texture * texture,
                           Uint8 * r, Uint8 * g,
                           Uint8 * b);

Function Parameters

texture the texture to query
r a pointer filled in with the current red color value
g a pointer filled in with the current green color value
b a pointer filled in with the current blue color value

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Version

This function is available since SDL 2.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender