Run a simple rumble effect on a haptic device.
Defined in SDL_haptic.h
haptic | the haptic device to play the rumble effect on |
strength | strength of the rumble to play as a 0-1 float value |
length | length of the rumble to play in milliseconds |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 2.0.0.