Calculate the intersection of two rectangles with float precision.
Defined in SDL_rect.h
A | an SDL_FRect structure representing the first rectangle |
B | an SDL_FRect structure representing the second rectangle |
result | an SDL_FRect structure filled in with the intersection of rectangles A and B |
Returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
If result
is NULL then this function will return SDL_FALSE.
This function is available since SDL 2.0.22.