(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_LoadWAV

Loads a WAV from a file.

Header File

Defined in SDL_audio.h

Syntax

#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
    SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)

Remarks

Compatibility convenience function.

Code Examples

SDL_AudioSpec wav_spec;
Uint32 wav_length;
Uint8 *wav_buffer;

/* Load the WAV */
if (SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL) {
    fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
} else {
    /* Do stuff with the WAV data, and then... */
    SDL_FreeWAV(wav_buffer);
}

CategoryAPI, CategoryAPIMacro, CategoryAudio, CategoryAudio