(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_MixAudio

This function is a legacy means of mixing audio.

Header File

Defined in SDL_audio.h

Syntax

void SDL_MixAudio(Uint8 * dst, const Uint8 * src,
                  Uint32 len, int volume);

Function Parameters

dst the destination for the mixed audio
src the source audio buffer to be mixed
len the length of the audio buffer in bytes
volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME for full audio volume

Remarks

This function is equivalent to calling...

SDL_MixAudioFormat(dst, src, format, len, volume);

...where format is the obtained format of the audio device from the legacy SDL_OpenAudio() function.

Version

This function is available since SDL 2.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryAudio