(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_MouseButtonEvent

Mouse button event structure (event.button.*)

Header File

Defined in SDL_events.h

Syntax

typedef struct SDL_MouseButtonEvent
{
    Uint32 type;        /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    Uint32 windowID;    /**< The window with mouse focus, if any */
    Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
    Uint8 button;       /**< The mouse button index */
    Uint8 state;        /**< SDL_PRESSED or SDL_RELEASED */
    Uint8 clicks;       /**< 1 for single-click, 2 for double-click, etc. */
    Uint8 padding1;
    Sint32 x;           /**< X coordinate, relative to window */
    Sint32 y;           /**< Y coordinate, relative to window */
} SDL_MouseButtonEvent;

CategoryAPI, CategoryAPIStruct, CategoryEvents