(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_PauseAudio

This function is a legacy means of pausing the audio device.

Header File

Defined in SDL_audio.h

Syntax

void SDL_PauseAudio(int pause_on);

Function Parameters

pause_on non-zero to pause, 0 to unpause

Remarks

New programs might want to use SDL_PauseAudioDevice() instead. This function is equivalent to calling...

SDL_PauseAudioDevice(1, pause_on);

...and is only useful if you used the legacy SDL_OpenAudio() function.

Version

This function is available since SDL 2.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryAudio