Copy a portion of the texture to the current rendering target at subpixel precision.
Defined in SDL_render.h
int SDL_RenderCopyF(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_FRect * dstrect);
renderer | The renderer which should copy parts of a texture. |
texture | The source texture. |
srcrect | A pointer to the source rectangle, or NULL for the entire texture. |
dstrect | A pointer to the destination rectangle, or NULL for the entire rendering target. |
Return 0 on success, or -1 on error
This function is available since SDL 2.0.10.