(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_ScaleMode

The scaling mode for a texture.

Header File

Defined in SDL_render.h

Syntax

typedef enum SDL_ScaleMode
{
    SDL_ScaleModeNearest, /**< nearest pixel sampling */
    SDL_ScaleModeLinear,  /**< linear filtering */
    SDL_ScaleModeBest     /**< anisotropic filtering */
} SDL_ScaleMode;

CategoryAPI, CategoryAPIEnum, CategoryRender