(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_TextureAccess

The access pattern allowed for a texture.

Header File

Defined in SDL_render.h

Syntax

typedef enum SDL_TextureAccess
{
    SDL_TEXTUREACCESS_STATIC,    /**< Changes rarely, not lockable */
    SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
    SDL_TEXTUREACCESS_TARGET     /**< Texture can be used as a render target */
} SDL_TextureAccess;

CategoryAPI, CategoryAPIEnum, CategoryRender