(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_TextureModulate

The texture channel modulation used in SDL_RenderCopy().

Header File

Defined in SDL_render.h

Syntax

typedef enum SDL_TextureModulate
{
    SDL_TEXTUREMODULATE_NONE = 0x00000000,     /**< No modulation */
    SDL_TEXTUREMODULATE_COLOR = 0x00000001,    /**< srcC = srcC * color */
    SDL_TEXTUREMODULATE_ALPHA = 0x00000002     /**< srcA = srcA * alpha */
} SDL_TextureModulate;

CategoryAPI, CategoryAPIEnum, CategoryRender