Create a Vulkan rendering surface for a window.
Defined in SDL_vulkan.h
window | The window to which to attach the Vulkan surface |
instance | The Vulkan instance handle |
surface | A pointer to a VkSurfaceKHR handle to output the newly created surface |
Returns SDL_TRUE on success, SDL_FALSE on error.
The window
must have been created with the SDL_WINDOW_VULKAN
flag and instance
must have been created with extensions returned by SDL_Vulkan_GetInstanceExtensions() enabled.
This function is available since SDL 2.0.6.