(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_Color

A structure that represents a color as RGBA components.

Header File

Defined in <SDL3/SDL_pixels.h>

Syntax

typedef struct SDL_Color
{
    Uint8 r;
    Uint8 g;
    Uint8 b;
    Uint8 a;
} SDL_Color;

Remarks

The bits of this structure can be directly reinterpreted as an integer-packed color which uses the SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888 on little-endian systems and SDL_PIXELFORMAT_RGBA8888 on big-endian systems).

Version

This struct is available since SDL 3.0.0.


CategoryAPI, CategoryAPIStruct, CategoryPixels