Copy an existing surface to a new surface of the specified format.
Defined in <SDL3/SDL_surface.h>
surface | the existing SDL_Surface structure to convert |
pixel_format | the new pixel format |
Returns the new SDL_Surface structure that is created or NULL if it fails; call SDL_GetError() for more information.
This function operates just like SDL_ConvertSurface(), but accepts an SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such, it might be easier to call but it doesn't have access to palette information for the destination surface, in case that would be important.
This function is available since SDL 3.0.0.