(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GL_DeleteContext

Delete an OpenGL context.

Header File

Defined in <SDL3/SDL_video.h>

Syntax

int SDL_GL_DeleteContext(SDL_GLContext context);

Function Parameters

context the OpenGL context to be deleted

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryVideo