(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GL_GetCurrentWindow

Get the currently active OpenGL window.

Header File

Defined in <SDL3/SDL_video.h>

Syntax

SDL_Window* SDL_GL_GetCurrentWindow(void);

Return Value

Returns the currently active OpenGL window on success or NULL on failure; call SDL_GetError() for more information.

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryAPIFunction, CategoryVideo