(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GL_MakeCurrent

Set up an OpenGL context for rendering into an OpenGL window.

Header File

Defined in <SDL3/SDL_video.h>

Syntax

int SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);

Function Parameters

window the window to associate with the context
context the OpenGL context to associate with the window

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

The context must have been created with a compatible window.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryVideo