Gamepad button event structure (event.gbutton.*)
Defined in <SDL3/SDL_events.h>
typedef struct SDL_GamepadButtonEvent
{
SDL_EventType type; /**< SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
Uint8 button; /**< The gamepad button (SDL_GamepadButton) */
Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
Uint8 padding1;
Uint8 padding2;
} SDL_GamepadButtonEvent;
This struct is available since SDL 3.0.0.