Get the current output size in pixels of a rendering context.
Defined in <SDL3/SDL_render.h>
renderer | the rendering context |
w | a pointer filled in with the current width |
h | a pointer filled in with the current height |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
If a rendering target is active, this will return the size of the rendering target in pixels, otherwise if a logical size is set, it will return the logical size, otherwise it will return the value of SDL_GetRenderOutputSize().
This function is available since SDL 3.0.0.