Return the sfSymbolsName for a given button on a gamepad on Apple platforms.
Defined in <SDL3/SDL_gamepad.h>
const char* SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
gamepad | the gamepad to query |
button | a button on the gamepad |
Returns the sfSymbolsName or NULL if the name can't be found
This function is available since SDL 3.0.0.