(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GetGamepadAppleSFSymbolsNameForButton

Return the sfSymbolsName for a given button on a gamepad on Apple platforms.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

const char* SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);

Function Parameters

gamepad the gamepad to query
button a button on the gamepad

Return Value

Returns the sfSymbolsName or NULL if the name can't be found

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad