(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GetGamepadBindings

Get the SDL joystick layer bindings for a gamepad.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

extern SDL_DECLSPEC SDL_GamepadBinding **SDLCALL SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);

Function Parameters

gamepad a gamepad
count a pointer filled in with the number of bindings returned

Return Value

Returns a NULL terminated array of pointers to bindings which should be freed with SDL_free(), or NULL on error; call SDL_GetError() for more details.

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryAPIFunction, CategoryGamepad