(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GetGamepadConnectionState

Get the connection state of a gamepad.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad);

Function Parameters

gamepad the gamepad object to query.

Return Value

Returns the connection state on success or SDL_JOYSTICK_CONNECTION_INVALID on failure; call SDL_GetError() for more information.

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryAPIFunction, CategoryGamepad