Get the USB vendor ID of a gamepad, if available.
Defined in <SDL3/SDL_gamepad.h>
instance_id | the joystick instance ID |
Returns the USB vendor ID of the selected gamepad. If called on an invalid index, this function returns zero
This can be called before any gamepads are opened. If the vendor ID isn't available this function returns 0.
This function is available since SDL 3.0.0.