Get the current state of a gamepad sensor.
Defined in <SDL3/SDL_gamepad.h>
int SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values);
gamepad | The gamepad to query |
type | The type of sensor to query |
data | A pointer filled with the current sensor state |
num_values | The number of values to write to data |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
The number of values and interpretation of the data is sensor dependent. See SDL_sensor.h for the details for each type of sensor.
This function is available since SDL 3.0.0.