(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GetGamepadSteamHandle

Get the Steam Input handle of an opened gamepad, if available.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

Uint64 SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad);

Function Parameters

gamepad the gamepad object to query.

Return Value

Returns the gamepad handle, or 0 if unavailable.

Remarks

Returns an InputHandle_t for the gamepad that can be used with Steam Input API: https://partner.steamgames.com/doc/api/ISteamInput

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryAPIFunction, CategoryGamepad