(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GetGamepadTouchpadFinger

Get the current state of a finger on a touchpad on a gamepad.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

int SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure);

Function Parameters

gamepad a gamepad
touchpad a touchpad
finger a finger
state filled with state
x filled with x position, normalized 0 to 1, with the origin in the upper left
y filled with y position, normalized 0 to 1, with the origin in the upper left
pressure filled with pressure value

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad