(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GetRGBA

Get RGBA values from a pixel in the specified format.

Header File

Defined in <SDL3/SDL_pixels.h>

Syntax

void SDL_GetRGBA(Uint32 pixel,
             const SDL_PixelFormat * format,
             Uint8 * r, Uint8 * g, Uint8 * b,
             Uint8 * a);

Function Parameters

pixel a pixel value
format an SDL_PixelFormat structure describing the format of the pixel
r a pointer filled in with the red component
g a pointer filled in with the green component
b a pointer filled in with the blue component
a a pointer filled in with the alpha component

Remarks

This function uses the entire 8-bit [0..255] range when converting color components from pixel formats with less than 8-bits per RGB component (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).

If the surface has no alpha component, the alpha will be returned as 0xff (100% opaque).

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryPixels