(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)
SDL_GetRealGamepadInstanceType
Get the type of a gamepad, ignoring any mapping override.
Defined in <SDL3/SDL_gamepad.h>
Syntax
Function Parameters
instance_id |
the joystick instance ID |
Return Value
Returns the gamepad type.
This can be called before any gamepads are opened.
Version
This function is available since SDL 3.0.0.
See Also
CategoryAPI, CategoryAPIFunction, CategoryGamepad