Calculate the intersection of a rectangle and line segment with float precision.
Defined in <SDL3/SDL_rect.h>
SDL_bool SDL_GetRectAndLineIntersectionFloat(const SDL_FRect *
rect, float *X1,
float *Y1, float *X2,
float *Y2);
rect | an SDL_FRect structure representing the rectangle to intersect |
X1 | a pointer to the starting X-coordinate of the line |
Y1 | a pointer to the starting Y-coordinate of the line |
X2 | a pointer to the ending X-coordinate of the line |
Y2 | a pointer to the ending Y-coordinate of the line |
Returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
This function is used to clip a line segment to a rectangle. A line segment contained entirely within the rectangle or that does not intersect will remain unchanged. A line segment that crosses the rectangle at either or both ends will be clipped to the boundary of the rectangle and the new coordinates saved in X1
, Y1
, X2
, and/or Y2
as necessary.
This function is available since SDL 3.0.0.