(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GetSurfaceColorKey

Get the color key (transparent pixel) for a surface.

Header File

Defined in <SDL3/SDL_surface.h>

Syntax

int SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key);

Function Parameters

surface the SDL_Surface structure to query
key a pointer filled in with the transparent pixel

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

The color key is a pixel of the format used by the surface, as generated by SDL_MapRGB().

If the surface doesn't have color key enabled this function returns -1.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategorySurface