Get the colorspace used by a surface.
Defined in <SDL3/SDL_surface.h>
surface | the SDL_Surface structure to query |
colorspace | a pointer filled in with an SDL_ColorSpace value describing the surface colorspace |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
The colorspace defaults to SDL_COLORSPACE_SRGB_LINEAR for floating point formats, SDL_COLORSPACE_HDR10 for 10-bit formats, SDL_COLORSPACE_SRGB for other RGB surfaces and SDL_COLORSPACE_BT709_FULL for YUV textures.
This function is available since SDL 3.0.0.