(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_HasGamepad

Return whether a gamepad is currently connected.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

SDL_bool SDL_HasGamepad(void);

Return Value

Returns SDL_TRUE if a gamepad is connected, SDL_FALSE otherwise.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad