Use this function to prepare a read-write memory buffer for use with SDL_IOStream.
Defined in <SDL3/SDL_iostream.h>
mem | a pointer to a buffer to feed an SDL_IOStream stream |
size | the buffer size, in bytes |
Returns a pointer to a new SDL_IOStream structure, or NULL if it fails; call SDL_GetError() for more information.
This function sets up an SDL_IOStream struct based on a memory area of a certain size, for both read and write access.
This memory buffer is not copied by the SDL_IOStream; the pointer you provide must remain valid until you close the stream. Closing the stream will not free the original buffer.
If you need to make sure the SDL_IOStream never writes to the memory buffer, you should use SDL_IOFromConstMem() with a read-only buffer of memory instead.
This function is available since SDL 3.0.0.