Keyboard button event structure (event.key.*)
Defined in <SDL3/SDL_events.h>
typedef struct SDL_KeyboardEvent
{
SDL_EventType type; /**< SDL_EVENT_KEY_DOWN or SDL_EVENT_KEY_UP */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with keyboard focus, if any */
SDL_KeyboardID which; /**< The keyboard instance id, or 0 if unknown or virtual */
Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
Uint8 repeat; /**< Non-zero if this is a key repeat */
Uint8 padding2;
Uint8 padding3;
SDL_Keysym keysym; /**< The key that was pressed or released */
} SDL_KeyboardEvent;
This struct is available since SDL 3.0.0.