Mouse button event structure (event.button.*)
Defined in <SDL3/SDL_events.h>
typedef struct SDL_MouseButtonEvent
{
SDL_EventType type; /**< SDL_EVENT_MOUSE_BUTTON_DOWN or SDL_EVENT_MOUSE_BUTTON_UP */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with mouse focus, if any */
SDL_MouseID which; /**< The mouse instance id, SDL_TOUCH_MOUSEID, or SDL_PEN_MOUSEID */
Uint8 button; /**< The mouse button index */
Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */
Uint8 padding;
float x; /**< X coordinate, relative to window */
float y; /**< Y coordinate, relative to window */
} SDL_MouseButtonEvent;
This struct is available since SDL 3.0.0.