Release a frame of video acquired from a camera.
Defined in <SDL3/SDL_camera.h>
camera | opened camera device |
frame | The video frame surface to release. |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Let the back-end re-use the internal buffer for camera.
This function must be called only on surface objects returned by SDL_AcquireCameraFrame(). This function should be called as quickly as possible after acquisition, as SDL keeps a small FIFO queue of surfaces for video frames; if surfaces aren't released in a timely manner, SDL may drop upcoming video frames from the camera.
If the app needs to keep the surface for a significant time, they should make a copy of it and release the original.
The app should not use the surface again after calling this function; assume the surface is freed and the pointer is invalid.
It is safe to call this function from any thread.
This function is available since SDL 3.0.0.