Get a point in window coordinates when given a point in render coordinates.
Defined in <SDL3/SDL_render.h>
int SDL_RenderCoordinatesToWindow(SDL_Renderer *renderer, float x, float y, float *window_x, float *window_y);
renderer | the rendering context |
x | the x coordinate in render coordinates |
y | the y coordinate in render coordinates |
window_x | a pointer filled with the x coordinate in window coordinates |
window_y | a pointer filled with the y coordinate in window coordinates |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 3.0.0.