Fill some number of rectangles on the current rendering target with the drawing color at subpixel precision.
Defined in <SDL3/SDL_render.h>
renderer | The renderer which should fill multiple rectangles. |
rects | A pointer to an array of destination rectangles. |
count | The number of rectangles. |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 3.0.0.