(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_RenderTexture

Copy a portion of the texture to the current rendering target at subpixel precision.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

int SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect);

Function Parameters

renderer The renderer which should copy parts of a texture.
texture The source texture.
srcrect A pointer to the source rectangle, or NULL for the entire texture.
dstrect A pointer to the destination rectangle, or NULL for the entire rendering target.

Return Value

Returns 0 on success, or -1 on error

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender