Copy a portion of the texture to the current rendering target at subpixel precision.
Defined in <SDL3/SDL_render.h>
int SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect);
renderer | The renderer which should copy parts of a texture. |
texture | The source texture. |
srcrect | A pointer to the source rectangle, or NULL for the entire texture. |
dstrect | A pointer to the destination rectangle, or NULL for the entire rendering target. |
Returns 0 on success, or -1 on error
This function is available since SDL 3.0.0.