(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_RumbleGamepad

Start a rumble effect on a gamepad.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

int SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);

Function Parameters

gamepad The gamepad to vibrate
low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
duration_ms The duration of the rumble effect, in milliseconds

Return Value

Returns 0, or -1 if rumble isn't supported on this gamepad

Remarks

Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.

This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryAPIFunction, CategoryGamepad